How Scoring Works in Friday Night Funkin': Sick, Good, Bad and the Health Bar
Published · 1 min read
Friday Night Funkin' scores every note you hit by how far from the beat you pressed it. The game measures the gap between your key press and the note's exact time and hands out one of four ratings, each worth a different number of points and a different colour of pop-up.
The four ratings
- Sick: 350 points. The press landed inside the tightest window around the beat. A splash effect fires on the receptor; it is the rating to aim for on every note.
- Good: 200 points. Slightly early or late, still comfortably on the note.
- Bad: 100 points. Near the edge of the window.
- Shit: 50 points. The press only just counted.
Anything outside the window is a miss. A miss costs health, breaks the combo counter shown next to the rating, and plays Boyfriend's miss animation for that direction.
Health
The bar at the bottom starts in the middle. Every note you hit adds a small fixed amount of health, whatever its rating; every miss takes a larger amount away. Long sustain notes add a little for every step you hold, which is why holding them to the end matters. If the bar empties, the game-over screen appears and Enter restarts the song.
Why mashing does not work
In this version of the game, pressing a lane with no note near the receptor is treated as a miss in that lane. Tapping along to the beat between arrows therefore drains health rather than doing nothing. Keep your fingers resting on the keys and press only when an arrow is over the receptor.
Practice Mode and difficulty
The pause menu has Toggle Practice Mode, which stops the health bar from ending the song, and Change Difficulty, which reloads the same song on Easy, Normal or Hard. Story Mode adds up the score across the week's songs; Freeplay saves a best score for each song and difficulty separately.
More from the blog
- Friday Night Funkin' Week Guide: Every Opponent, Every Song, Where It Gets Hard
All eight Story entries in the 0.2.8 build, what each opponent does differently, and the song in each week that ends most runs.
